Weapons

Weapons

As of Alpha 6, weapons are pretty limited. There are basic lasers up to Mk.3, Mining Lasers, and defense turret lasers. There are some other types that are only available by taking them from alien factions like the Kalgiri and Druminence. Early Alphas also had torpedoes, which will probably be reintroduced soon as well as some other types of lasers such as the salvageborer. There are also plans for shield-specific weapons and possibly physics-based weapons like repulsor beams.

LASERS

Lasers have to be supplied with energy (usually a matter reactor) in order to work. If you have a lot of lasers and not much energy, you will see the bar over the weapon slots depleting as you fire and if the energy is depleted your lasers will shut down. Even when you have lots of energy, however, most lasers will have to cool down intermittently and cannot be fired continuously. A little icon to the left of the energy bar indicates this, with a second hand sweeping motion being completed before the laser is no longer disabled. Keep in mind that every time a laser stops firing it will have to go through the cooldown cycle, whether it is from overheating, lack of energy, being aimed outside of the firing arc, or whenever you stop firing. So keep your hand on the trigger when you are facing a threat and don't turn away or let go until it's neutralized. If you keep holding fire while lasers are in cooldown they will begin firing again as soon as they have finished.

Here is a table of some lasers and stats:

What remains of this section is dated, but some features from the early alpha may return.