Sixiser Scout

The Sixiser Scout is an enemy-aligned ship, and likely one of the first you will encounter along with the Sixiser Raider. They are present in all sectors at all levels, regardless of the sector's alignment.

Behavior
Sixiser scouts are significantly more cautious than their Sixiser Raider brethren. Typically, they keep their distance and simply turn around once they've seen enough. However, they can occasionally attack spontaneously. Their appearance and subsequent escape almost always heralds the arrival of a Sixiser Raider.

Combat
While they are typically nonviolent, if they are approached or threatened, they will fight back. Most are equipped with a basic Mk. 1 laser, the same one that Venture ships have standard. A rare few have torpedoes, but these mostly are in the later sectors.

Initially, battle with these ships will be difficult. As the sole laser on the Venture ship is quite vulnerable, frequently you will lose your laser. They are also difficult to outrun with standard engines. If at all possible, obtain Mk. 2 Engines as soon as possible to ensure that you can survive outside the Void.

If battle is inevitable, there are three weak spots on scouts; the engines, the laser, and the bridge. If you are behind the scout, the engines are the best place to hit. If you are unlucky and are in front of the scout, aim for the red block - this is the laser.